@startuml
sprite $border_inner [48x48/16] {
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}


!define MATERIAL_BORDER_INNER(_alias) ENTITY(rectangle,black,border_inner,_alias,MATERIAL BORDER_INNER)
!define MATERIAL_BORDER_INNER(_alias, _label) ENTITY(rectangle,black,border_inner,_label, _alias,MATERIAL BORDER_INNER)
!define MATERIAL_BORDER_INNER(_alias, _label, _shape) ENTITY(_shape,black,border_inner,_label, _alias,MATERIAL BORDER_INNER)
!define MATERIAL_BORDER_INNER(_alias, _label, _shape, _color) ENTITY(_shape,_color,border_inner,_label, _alias,MATERIAL BORDER_INNER)
skinparam folderBackgroundColor<<MATERIAL BORDER_INNER>> White
@enduml